package status 
{
	import pure.engine.status.Status;
	
	/**
	 * ...
	 * @author Pure
	 */
public class BulletStatus extends Status 
{
	
	public function BulletStatus() 
	{
		setTicked(true);
	}
	
	override public function onTick(elapsedT:Number):void 
	{
		if (_entity.x > _entity.worldContent.right)
		{
			_entity.kill();
		}
	}
}

}